Video VFX
This music video seamlessly blends performance energy with cinematic visual effects to create a visually rich world around the artist. The cut is paced to the track with beat matched transitions, while stylized effects, 3D elements, and compositing turn practical footage into a distinctive, branded aesthetic. The result is a fast, immersive piece that feels larger than the location, utilizing VFX to extend space, intensify the mood, and add story-driven symbolism.
[Client]
[Year]
2023
[Services]
Full Production
[Catagory]
Entertainment
Project Objectives:
Showcase the artist with a bold, stylized identity that matches the track’s tone.
Use visual effects and 3D to push beyond practical locations and create memorable “hero shots.”
Keep the edit music‑first: rhythm, phrasing, and transitions lock to the beat.
Deliver a social‑ready 4K master with short promo cutdowns for teasers.
Production:
Lighting continuity: key/fill ratios noted for 3D lighting match later.
Tracking markers/parallax: when needed, placed discreetly for robust 3D camera solves.
Safety takes: duplicate key actions for comp options and clean edges for roto.
Post-production:
Beat‑matched edit: speed ramps, J/L cuts, and action‑matched transitions at phrase changes.
Color: look build in Resolve contrast curve, teal/cyan shadow bias (if desired), preserved skin
tones, film‑grain + halation for cohesion.
Finishing polish: lens‑distortion compensation (pre‑VFX), gentle chromatic aberration/bloom (post‑VFX), deflicker where needed.
VFX & 3D Pipeline:
Tracking & Prep
Lens‑distortion undistort → VFX → redistort workflow to ensure pixel‑accurate integration.
Rotoscoping with Rotobrush 2 / spline shapes for clean subject isolation and proper depth ordering.
3D camera solves (AE 3D Camera Tracker) for moving shots; 2D planar tracks (Mocha/AE) for screens and signage.
3D Modeling & Animation:
Imported 3D models (logos, geometric forms, environmental props).
Procedural animation for looping motion; keyframed moves synced to beat drops.
Physics/particles for debris/embers/sparks or ambient dust; randomized timing for organic feel.
Compositing:
Displacement & heat distortions (turbulent displacement, vector noise) around energy objects.
Glitch & temporal FX (time echo, frame stutter, chroma split) for chorus impacts.
Z‑depth fog and atmospheric haze to integrate scale; selective glow/emissive for neon/holographic elements.




